13 engineers on Hacker News describe using OpenGL first-hand: 3 endorse it, 2 regret it, 1 are mixed.
“our plugin SDK requires an OpenGL contex that plugins can use for drawing. Sins of the pasts and what not.”
mixed · production · justsid · 2023-12-23 · source ↗ · wrong label?“we switched to using OpenGL for the compositor, and macOS does not expose any APIs for invalidating only parts of an OpenGL context.”
regret · production · mstange · 2019-09-04 · source ↗ · wrong label?“working with OpenGL and scientific libraries has been painful.”
regret · production · palmstroem · 2015-04-16 · source ↗ · wrong label?“I really miss OpenGL 1.x as well, as kind of a minimal environment needed to do projections.”
endorse · personal · zackmorris · 2014-07-02 · source ↗ · wrong label?“So C++ and OpenGL are still my tools of choice.”
endorse · production · SomeCallMeTim · 2012-12-02 · source ↗ · wrong label?“If you use GL directly, it is one of the most conforming implementations I've been using”
endorse · personal · supar · 2011-12-12 · source ↗ · wrong label?“rewriting it half a decade later to be pure OpenGL.”
neutral · personal · reactordev · 2025-12-29 · source ↗ · wrong label?“I was teaching OpenGL for several years, we did C++ and OpenGL and then, during covid, we switched to web solutions.”
neutral · production · somethingsome · 2024-03-30 · source ↗ · wrong label?“having my own engine based on OpenGL was the best choice in this case.”
neutral · production · Seb-C · 2023-11-25 · source ↗ · wrong label?“We started with basic OpenGL to render models. Then we replaced the OpenGL with our own rasterizer”
neutral · personal · gwittel · 2020-12-01 · source ↗ · wrong label?“We are not using much outside the stdlib (opengl and gdal bindings).”
neutral · production · courtf · 2016-06-07 · source ↗ · wrong label?“I've done the same myself and I promised myself never again :-) writing a C++/OGL renderer from scratch”
neutral · personal · hacker_9 · 2016-04-02 · source ↗ · wrong label?“we've been doing cloud GPU computing for a few years (all in OpenGL shaders and OpenCL)”
neutral · production · strebler · 2010-06-25 · source ↗ · wrong label?