Unreal Engine

13 engineers on Hacker News describe using Unreal Engine first-hand: 0 endorse it, 1 regret it, 3 are mixed.

42%trust
13first-hand users
7in production
endorse 0mixed 3regret 1uses, no opinion

“Unreal absolutely does have its warts... on the whole we're pretty happy with Unreal (both the renderer and the materials system are very impressive).”

mixed · production · dbrueck · 2023-09-14 · source ↗ · wrong label?

“For fairness of comparison, we've run into equally bad bugs with UE4. But at least for Unreal, I have full C++ source code so I can fix things and move on.”

mixed · production · fxtentacle · 2020-08-25 · source ↗ · wrong label?

“having seriously evaluated Unreal Engine 4 for web use with its 50MB runtime, I view even Blazor's current 4MB binary size as quite practical”

regret · personal · rl3 · 2017-11-16 · source ↗ · wrong label?

“I've been using Unreal Bluescript since past few months... As soon as Blueprints gets bigger... it becomes absolutely unwieldy.”

mixed · personal · sytelus · 2016-12-03 · source ↗ · wrong label?

“I've been using Claude Max with UE5”

neutral · personal · nineteen999 · 2025-12-11 · source ↗ · wrong label?

“There is a reason both Unity and Unreal use uncompressed audio or ADPCM for sound effects.”

neutral · production · nearbuy · 2025-12-11 · source ↗ · wrong label?

“A clean ue5 editor build with precompiled headers, adaptive unity builds and optimisations disabled takes 20 minutes or so.”

neutral · production · maccard · 2025-06-28 · source ↗ · wrong label?

“It's a ue4 based game project.”

neutral · production · maccard · 2021-12-12 · source ↗ · wrong label?

“it generates valid UPROPERTY and UFUNCTION blocks for unreal code.”

neutral · personal · wokwokwok · 2021-10-28 · source ↗ · wrong label?

“We certainly reported it several times a couple of years ago before we switched to Unreal.”

neutral · production · martinpw · 2020-05-23 · source ↗ · wrong label?

“Builds require things like specific versions of Unity, Unreal, or a console SDK.”

neutral · production · shinymark · 2019-12-30 · source ↗ · wrong label?

“I've been using GIT LFS for the last 6 months with an Unreal Engine project”

neutral · personal · 0.5 yr · fit2rule · 2019-12-22 · source ↗ · wrong label?

“C#, Unity, Unreal, CG/GLSL/HLSL, most recently Blender.”

neutral · personal · dave7 · 2018-12-24 · source ↗ · wrong label?